Ver.1:
'Player' and 'Host' are not equal.
A registered player that did not truthfully agree to the rules of the Terms & Agreements on the sign-up form will be disqualified before the tournament start time.
A 'round' is signified by a small kunai counter on the game's screen. A round can only be won once the opponent's HP reaches 0.
A 'match' is over when the game shows the "Battle is Over!" message. On Wi-Fi, whoever wins 2 rounds first wins the match (this rule cannot be modified in-game). At the end of the match, players return to the character selection screen.
A 'set' is a batch of matches played consecutively. Usually, a set would be "the best out of 3 matches" or "the best out of 5 matches". In a Single-Elimination tournament, if you win a set, you move up the brackets; if you lose a set, you are Disqualified. In a double-Elimination tournament, if you win a set, you move up the brackets; if you lose a set for the first time, you are transferred to a losers block of the bracket; if you lose a set for the second time, you are disqualified.
Disqualification (DQ) means the player is removed from the rest of the tournament, and may not re-enter the tournament. If a player is DQ'd before the start time of the tournament, that player may not show up as a participant during the tournament (this automatically results in defaults). If a player is DQ'd before the start or during the duration of a set, it counts as a loss of that set.
A player is 'defaulted' when he or she fails to be available for receiving contacts/start a match within a varying time limit.
The first time a player is missing in the tournament, he or she receives a 10-minute time limit before a default is given. The next time a player is missing in the tournament, he or she receives a 5-minute time limit before a default is given.
When a player is defaulted, a "BYE" will appear next to the entrant's name in the bracket.
The first "BYE" will result in a loss of the set.
The second "BYE" will result in a DQ from the tournament.
If both players lose the set simultaneously (in the time frame of "in-the-game"), the higher seed wins by default.
Upon forfeiting a set, that player receives a default. A player may not forfeit after the first match of the set unless he or she forfeits simply due to a connection problem.
Non-seeded players are placed on a temporary seed list. Earlier entrants receive higher seeds than latter entrants in this case- no players have equal seeds.
If two players are perpetually not able to connect with the Wi-Fi, the two players are to try whatever they could to start the set without disrupting the tournament. If nothing can be done, the two players vote on one of the following: 1. A random win determination (conducted by the host), 2. Higher seed chooses a representative player in the tournament within his seed range of 2 to play the lower seed instead. (This option can only be chosen if players (excluding the opponent) within the higher seed player's seed range of 2 is available during the discussion.)
If the representative player cannot connect to the lower seed player mentioned above, that lower seed player is defaulted.
If a disconnection happens during a set, obey the "Disconnection Problem Rules Procedure".
A direct opposition to any of the rules will result in a DQ from the tournament and may also result in a ban from the group.
Disconnection Problem Rules Procedure
If able, quickly determine the source of disconnection. If not apparent, more procedures can be taken by having both players each connect to different players. If no evident results show, move on. If a source is determined in whatever step of this procedure, move on to the last step.
Determine the guilty factor. Whoever has the highest precentage rate of disconnections from all the tournaments is determined as the source of the disconnection (this only applies if the difference of the players' percentages of disconnections are roughly greater than 5%).
If above step cannot be done, calculate guilty counters.
{
If disconnection happened in the first match of the set:
'If round score was 0-0:
If both players had more than ~50% HP:
Skip to the last step. No one is the source.
*If player 1 was definitely winning and no specials were being activated on screen by player 2:
Player 2 receives 2 guilty counters. Skip to the last step. No on is the source.
**If player 1 was winning but was trapped in a high-damage special of player2:
Player 1 receives 1 guilty counter. Skip to the last step. No one is the soruce.
case: Vice-versa * and **.
`If round score was 1-0:
If both players had more than ~50% HP:
Player 2 receives 1 guilty counter. Skip to the last step. No one is the source.
^If player 1 was definitely winning and no specials were being activated on screen by player 2:
Player 2 receives 3 guilty counters. Skip to the last step. No one is the source.
^^If player 1 was winning but was trapped in a high-damage special of player2:
Skip to the last step. No one is the source.
case: Vice-versa ^ and ^^.
case: Vice-versa `.
If round score was 1-1:
case: '.
If disconnection happened in the second match of the set:
Follow disconnection for happening in the first match of the set. Previous match loser gets 1 extra guilty counter whenever he or she gains guilty counters.
If disconnection happened in the third match of the set:
Determine if the third match of the set was needed. If it wasn't ignore the disconnected match and skip the third match. If not:
case: ' (double every guilty counter gained).
If disconnection happened during a finals match, consult Host.
}
If nothing can be done to determine the source of the disconnection, host analyzes the previous tournaments. If no decision can be made by the host, the lower seed is determined to be the source of the disconnection.
The player who is determined to be the source of the disconnection must take responsibility. If this is the first time of accusation, the two players restart the MATCH. All previous match results in the set are saved, and only all of the previous round results in the match of disconnection is ignored. If this is the second time of accusation, the player of the source is defaulted for that set. If this is the third time of accusation, the player is DQ'd and will automatically receive defaults in all of the future sets of the tournament. If this is not the first time of the procedure, and player(s) have substantial amount of guilty counters, repeat last step where the player with the more guilty counters is the source of the disconnection. If no one was the source of disconnection, redo the match ASAP. If this is the second time of the procedure where no one was the source and no guilty counters were determined, go back to the second last step of the procedure and rule an unfair judgment.
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