Monday, August 9, 2010

NGNT Group WiFi Tournament D/C and DQ Rules

Ver.1:

'Player' and 'Host' are not equal.

A registered player that did not truthfully agree to the rules of the Terms & Agreements on the sign-up form will be disqualified before the tournament start time.

A 'round' is signified by a small kunai counter on the game's screen. A round can only be won once the opponent's HP reaches 0.

A 'match' is over when the game shows the "Battle is Over!" message. On Wi-Fi, whoever wins 2 rounds first wins the match (this rule cannot be modified in-game). At the end of the match, players return to the character selection screen.

A 'set' is a batch of matches played consecutively. Usually, a set would be "the best out of 3 matches" or "the best out of 5 matches". In a Single-Elimination tournament, if you win a set, you move up the brackets; if you lose a set, you are Disqualified. In a double-Elimination tournament, if you win a set, you move up the brackets; if you lose a set for the first time, you are transferred to a losers block of the bracket; if you lose a set for the second time, you are disqualified.

Disqualification (DQ) means the player is removed from the rest of the tournament, and may not re-enter the tournament. If a player is DQ'd before the start time of the tournament, that player may not show up as a participant during the tournament (this automatically results in defaults). If a player is DQ'd before the start or during the duration of a set, it counts as a loss of that set.

A player is 'defaulted' when he or she fails to be available for receiving contacts/start a match within a varying time limit.

The first time a player is missing in the tournament, he or she receives a 10-minute time limit before a default is given. The next time a player is missing in the tournament, he or she receives a 5-minute time limit before a default is given.

When a player is defaulted, a "BYE" will appear next to the entrant's name in the bracket.

The first "BYE" will result in a loss of the set.

The second "BYE" will result in a DQ from the tournament.

If both players lose the set simultaneously (in the time frame of "in-the-game"), the higher seed wins by default.

Upon forfeiting a set, that player receives a default. A player may not forfeit after the first match of the set unless he or she forfeits simply due to a connection problem.

Non-seeded players are placed on a temporary seed list. Earlier entrants receive higher seeds than latter entrants in this case- no players have equal seeds.

If two players are perpetually not able to connect with the Wi-Fi, the two players are to try whatever they could to start the set without disrupting the tournament. If nothing can be done, the two players vote on one of the following: 1. A random win determination (conducted by the host), 2. Higher seed chooses a representative player in the tournament within his seed range of 2 to play the lower seed instead. (This option can only be chosen if players (excluding the opponent) within the higher seed player's seed range of 2 is available during the discussion.)
If the representative player cannot connect to the lower seed player mentioned above, that lower seed player is defaulted.

If a disconnection happens during a set, obey the "Disconnection Problem Rules Procedure".

A direct opposition to any of the rules will result in a DQ from the tournament and may also result in a ban from the group.


Disconnection Problem Rules Procedure
If able, quickly determine the source of disconnection. If not apparent, more procedures can be taken by having both players each connect to different players. If no evident results show, move on. If a source is determined in whatever step of this procedure, move on to the last step.

Determine the guilty factor. Whoever has the highest precentage rate of disconnections from all the tournaments is determined as the source of the disconnection (this only applies if the difference of the players' percentages of disconnections are roughly greater than 5%).

If above step cannot be done, calculate guilty counters.
{
If disconnection happened in the first match of the set:
'If round score was 0-0:
If both players had more than ~50% HP:
Skip to the last step. No one is the source.
*If player 1 was definitely winning and no specials were being activated on screen by player 2:
Player 2 receives 2 guilty counters. Skip to the last step. No on is the source.
**If player 1 was winning but was trapped in a high-damage special of player2:
Player 1 receives 1 guilty counter. Skip to the last step. No one is the soruce.
case: Vice-versa * and **.
`If round score was 1-0:
If both players had more than ~50% HP:
Player 2 receives 1 guilty counter. Skip to the last step. No one is the source.
^If player 1 was definitely winning and no specials were being activated on screen by player 2:
Player 2 receives 3 guilty counters. Skip to the last step. No one is the source.
^^If player 1 was winning but was trapped in a high-damage special of player2:
Skip to the last step. No one is the source.
case: Vice-versa ^ and ^^.
case: Vice-versa `.
If round score was 1-1:
case: '.

If disconnection happened in the second match of the set:
Follow disconnection for happening in the first match of the set. Previous match loser gets 1 extra guilty counter whenever he or she gains guilty counters.

If disconnection happened in the third match of the set:
Determine if the third match of the set was needed. If it wasn't ignore the disconnected match and skip the third match. If not:
case: ' (double every guilty counter gained).

If disconnection happened during a finals match, consult Host.
}

If nothing can be done to determine the source of the disconnection, host analyzes the previous tournaments. If no decision can be made by the host, the lower seed is determined to be the source of the disconnection.

The player who is determined to be the source of the disconnection must take responsibility. If this is the first time of accusation, the two players restart the MATCH. All previous match results in the set are saved, and only all of the previous round results in the match of disconnection is ignored. If this is the second time of accusation, the player of the source is defaulted for that set. If this is the third time of accusation, the player is DQ'd and will automatically receive defaults in all of the future sets of the tournament. If this is not the first time of the procedure, and player(s) have substantial amount of guilty counters, repeat last step where the player with the more guilty counters is the source of the disconnection. If no one was the source of disconnection, redo the match ASAP. If this is the second time of the procedure where no one was the source and no guilty counters were determined, go back to the second last step of the procedure and rule an unfair judgment.

WiFi Tournament III RESULTS

URL: BRACKETS

Yes, we're having another one to make up this tournament. Although I wasn't expecting much players, signing up and not showing up is way different than just not signing up in the first place D:
Next tourney will have the most strict rules in the world >:DDDDD (it was never not-strict, it was just because I didn't want to DQ people for such reasons), and they will be executed for the first time with the host as me. Don't cry if you're DQ'd without playing a match, (or even, when you're UNFAIRLY DQ'd) in the next tournament.

Anyways, gratz to these people for this tournament. Nothing really amazing to give your gratulations to since 70% didn't show up, and 50% of the matches of the remaining 30% of the people never actually happened.
Still, give them an applause!!!
1ST vigillio
2ND lildowg
3RD 2011dogg

*Full, proper matches counted as ladder matches (for those only in the group & the ladder).

Monday, August 2, 2010

The NGNT Group Official WiFi Tournament III - Important Information

Well sirs, welcome to the 3RD Official Group WiFi Tournament. This tournament might be the last tournament, so please keep that in mind... for now. Anyways, wish you all luck and fun ;)
-HanDC

The tournament will begin on AUGUST 8TH (2010), 8:00PM (EST) !
The game can last 2~3 hours, so be prepared.

Time (conversion):
Eastern 8:00PM
Central 7:00PM
Mountain 6:00PM
Pacific 5:00PM
Alaska 4:00PM

You need to arrive here on this blog (http://youtubengnt.blogspot.com/) BY THE TIME mentioned, BY THE TIME MENTIONED (yes, I said it twice). Try to arrive prepared and promtly on this blog page about 30~20minutes before the told time! Make sure your friend list has enough empty spaces before connecting online (Needs enough blank slots for total nubmer of contestants - 1). We would like to start and proceed with the tournament without any delays, so please empty the list AHEAD OF TIME if there are not enough slots.
Have your lap/net/desktop and wii ready, both next to you with stable internet connection.
There will be very few exceptions for schedule delays, so make sure you can get everything going on time. I am VERY generous about giving out tasty disqualifications due lateness.

On this blog, log in to the BIG chat box on the front page. Please log in using your name shown on the brackets (it might not be your full YouTube account username)!

Since it is a Double Elimination tournament, you MAY NOT leave until you have been completely disqualified (after you lose against 2 different competitors). Yes, this has happened before. You may stick around even after your disqualifications, however, do not disrupt the chat box or other unfinished players. We've had disqualified people go "FU**ING START THE MATCH!"X100 when we were stuck due to a set of players not being able to hold a legal match. It was hard to communicate with those players due to the random distractions.

We like each round to last about 10 minutes. This is more than enough if people cooperate and don't mess up.
Any participants holding back the schedules or the pace of the bracket proceedings will be disqualified.

*If everyone finishes the round faster than expected, the whole schedule will shift forward a bit. Sadly, this never happened before.
RULES:
Matches only count if ALL of the rules are followed.
You may not use Kankuro, Hiruko, Chiyo, and Kiba.
You may not use any other control method other than the GC controller or the Classic controller.
1st Player must set the options before selecting his character every time. The options setting must be: Obstacles-OFF; Stage Transitions-OFF; LNP-ON; Handicap-OFF;

If someone messes up the rules, a rematch is required.
If a match disconnects during the middle of the match, a rematch is required. (D/C rules of NGNT Group Official WiFi Tournament II will apply).

Each match except the Finals are Best-Out-of-Three. K.O.'ing your opponent twice (2 shurikens) is 1 match. So players must play 3 separate matches. Winner of a previous match cannot switch characters for the next match.
Report match scores on the chat in this blog. PLEASE REPORT HOW MANY MATCHES YOU WON OUT OF THE 3. If the opponent disagrees on playing the 3rd match because s/he has already lost, you may not nag the opponent for more matches.

Finals match is best-out-of-five.

PRIZES:
All participants will be added onto the group's Ladder (ugh...)
Each and all separate matches will count as a formal ladder match as long as the match is legitimate.
1st Place, independent ladder points of 50.
2nd Place, independent ladder points of 40.
3rd Place, independent ladder points of 30.

Everyone may record ANY matches of yourself without any permission-you've agreed to this when you've signed up. Unless requested by the opponent, please use THE NAME AS SEEN ON BRACKETS/CHAT [DO NOT USE THEIR FULL YOUTUBE ACCOUNT NAME WITHOUT THEIR CONSENT].
Recording & uploading the matches are actually ENCOURAGED. So if you can, please do- and then PM the video to me after the tournament so we can compile it into a nice playlist. Don't hide it :3

Group Official Tournament I Videos